(Incidentally, the laps I have driven here were all done with 1991 Stunts, while you all were likely using 1990 4D Driving. While I don't think I really benefited from it -- looking at the maps, there were no sharp drops in the tracks I raced, and AFAIK that's the only performance advantage of 1991 Stunts over 1990 4D Driving -- I won't complain at all if you choose to disqualify me from those three races for using the wrong version of the game.)
I have news on that front, and they aren't great for me...
Since I wasn't entirely at ease with the explanation I had given you, I started doing some tests comparing the two versions. While most aspects of the car behaviour are exactly the same in both versions, much to my shock I found that left turns -- but not right turns -- are noticeably easier with 1991 Stunts Though left corners feeling easier to drive has long been part of the folklore, I had absolutely no idea the difference had to do with game versions, and seemingly those who did version comparison experiments in the past never quite got to connect the dots. As for how much of an advantage that might have meant, at the very least I'd say it could easily cover the 0.9 second gap I had to Cpl. Rex Barkin back in June.
I guess, then, that you should disqualify me from the June, July and November rounds (cc oerk). Sorry for the mess!
Back to the current round... I usually wait for a little while before posting laps for competition tracks I have designed, as I enjoy watching people finding their way through them. Since we are halfway through the month, though, I might as well kick-start things. As you can verify by watching the video to the end (or by loading the RPL file in the game), this time I have used the 1990 4D Driving game version, as I should